NIBIRU PRIME — Cooperation Opportunity
A science fiction series designed to run for years.
The story begins in 2031: An international mission reaches Mars – and makes a discovery that challenges the prevailing view of human history.
Beneath the Martian surface, the crew encounters a hidden civilization: descendants of the Sumerians who have survived there for millennia. Their existence leads to the Anunnaki—those mysterious beings of ancient Mesopotamian legends who, in Nibiru Prime, are interpreted not as gods, but as extraterrestrial visitors.
From a Mars mission, a story about the origins of humanity unfolds, ultimately sparking a conflict that extends far beyond the solar system.
Mars, extraterrestrial civilizations, research, discoveries, and battles are just one layer of the series.
At its heart is a Chinese entrepreneurial family. The grandfather—explorer, adventurer, billionaire, and initiator of the Nibiru Prime mission—has dedicated a significant portion of his life and fortune to the search for answers. His granddaughter is part of the Mars crew and, together with an international team, experiences how a scientific expedition evolves into something that changes her own life and ultimately the fate of humanity.
Nibiru Prime thus combines science fiction and space action with recurring characters, family stories, relationships, and personal conflicts.
The Anunnaki provide a highly topical backdrop. Ancient Sumerian and Mesopotamian traditions are currently being revisited extensively in social media, documentaries, and entertainment formats. Nibiru Prime doesn't simply accept these speculations as historical fact, but rather uses them as the starting point for its own science fiction world.
Two narrative forms—one story
Each scene is being created simultaneously as an illustrated novel and as a comic. Readers can experience the same events as an illustrated narrative or visually with dialogue and speech bubbles. Fictional interviews, press reports, TV appearances, and news from the world of Nibiru Prime can supplement the main plot and allow characters to continue living even outside the actual chapters.
Production is already underway
The prologue has been published as a novel and a comic. Chapter 1 is in production and is scheduled for release next week.
The narrative framework currently comprises 59 chapters. With a fortnightly release schedule, this existing material alone will last for more than two years. A weekly release schedule is planned for later; additional storylines and parallel narratives can expand the world virtually without limit.
The business model
The business model is simple: The first chapters are free. They have to win over the reader—not a marketing promise. Those who want to know what happens next can get the sequels for a deliberately low monthly fee.
[h2]The business model is simple:[/b] We plan to build our reach primarily through YouTube, Instagram, TikTok, and X. The series itself is constantly producing new material: images, characters, short scenes, dialogues, videos, and events from the fictional world.
Our initial financial goal is to establish a stable base of several thousand paying subscribers. After that, the actual response will determine how far Nibiru Prime can grow.
Our long-term goal is ambitious: After the initial launch phase, we aim to achieve monthly revenue in the region of €100,000 and consistently align the project with this goal.
Partnership and Investment Opportunity
We are seeking partners, patrons, sponsors, and investors who want to get involved before Nibiru Prime is fully established.
We provide the story, 59 chapters of source material, the first published content, characters, visuals, and the technical production infrastructure. We are seeking capital and cooperation, particularly for production, audience expansion, social media, marketing, and sales.
Experience behind the project
Nibiru Prime is not my first media project.
As early as 1983, as a publisher, author, and programmer, I was among the pioneers of the German-language home computer press. With the computer magazines I developed, I was the market leader in Germany, Austria, and Switzerland for approximately two years.
During this time, more than three million of my magazines were sold.
I have repeatedly demonstrated my ability to recognize a technological upheaval early on and develop a successful media project from it, establishing it in the market.
Today, with artificial intelligence, we find ourselves once again in such a period of upheaval. The technology is different – but once again, opportunities are emerging for media and entertainment that would have been economically unfeasible just a few years ago.
... The original issues from that time are available and can be viewed on my personal archive page:
Roeske Verlag – Magazine Archive from 1983
Nibiru Prime combines this experience in building a new media product with the production capabilities of today's AI technology.
Our current offer:
For investors:
€ 100,000 investment → 20% share of the project's profits
€ 50,000 investment → 10% share of the project's profits
€ 25,000 investment → 5% share of the project's profits
Crowdfunding:
€ 250 investment → 0.05% share of the project's profits
€ 50 investment → 0.01% share of the project's profits
We do not promise a specific readership or return on investment. Reach cannot be reliably predicted for a new media project. Social media algorithms, timing, quality, audience reactions, and, last but not least, luck all play a role.
The underlying economic principle is scalable: Once the current production is financed, additional digital subscribers can be reached without production costs increasing proportionally to the number of readers.
Whether this translates into 2,000, 10,000, or eventually 100,000 paying readers will be determined by the market. Our goal is to produce and market Nibiru Prime in such a way that this opportunity can actually arise.
Interested parties, (investors) can request further information, production materials, an overview of the existing story, and the opportunity for a direct conversation.
My work over the years:
Homecomputer-Magazines
Development and publishing of an operating system specifically for computer games.
Erotic games and floppy disk-based offerings.
Esports games online on the internet.
Timeline 360° panoramas - for low-cost advertising film development.
Games and apps for entertainment and statistics and more.